JavaScript Ping Pong
JavaScript
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<html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <title>Pong Simple Game - Demo</title> <script language="JavaScript"> <!-- Begin var crlf = "\r\n"; var x = 1; var y = 1; var dx = 1; var dy = 1; var s = ""; var u = 0; var oops_flag = false; var score = 0; function move1() { x += dx; if (x > 31) { x -= 2 * Math.abs(dx); if (dx > 0) dx = -dx; } if (x < 0) { x += 2 * Math.abs(dx); if (dx < 0) dx = -dx; } y += dy; if (y > 14) { y -= 2 * Math.abs(dy); if (dy > 0) dy = -dy; if (Math.abs(x - 2*u - 1) > 2) { oops_flag = true; } else { score += 1; } } if (y < 0) { y += 2 * Math.abs(dy); if (dy < 0) dy = -dy; } } function display1() { var s1 = ""; var i,j; if (oops_flag) return "Oops!! That one got by you! Feel free to play again!"; for (j=0;j<15;j++) { for (i=0;i<32;i++) { if (j == y && i == x) s1 += "o"; else s1 += "."; } s1 += crlf; } var s2 = ""; for (i=0;i<16;i++) { if (u == i) s2 += "=="; else s2 += ".."; } return (s1+s2); } var timerID = null; var timerRunning = false; var myform; function stopclock (){ if(timerRunning) clearTimeout(timerID); timerRunning = false; } function startclock (form) { myform = form; oops_flag = false; if (navigator.userAgent.indexOf("Mac") > 2) crlf = "\n"; stopclock(); dotime(); } function dotime() { move1(); if (myform != null) { myform.text3.value = display1(); myform.score.value = " " + score; } if (!oops_flag) timerID = setTimeout("dotime()",200); timerRunning = true; } // End --> </script>
</head> <body> <div align="center"><h1>Pong</h1>
<p> <form name="form"> <textarea name="text3" rows="16" cols="34">[game field]</textarea><p> <p> <a href="#" onMouseOver="u =0">|||</a> <a href="#" onMouseOver="u =1">|||</a> <a href="#" onMouseOver="u =2">|||</a> <a href="#" onMouseOver="u =3">|||</a> <a href="#" onMouseOver="u =4">|||</a> <a href="#" onMouseOver="u =5">|||</a> <a href="#" onMouseOver="u =6">|||</a> <a href="#" onMouseOver="u =7">|||</a> <a href="#" onMouseOver="u =8">|||</a> <a href="#" onMouseOver="u =9">|||</a> <a href="#" onMouseOver="u = 10">|||</a> <a href="#" onMouseOver="u = 11">|||</a> <a href="#" onMouseOver="u = 12">|||</a> <a href="#" onMouseOver="u = 13">|||</a> <a href="#" onMouseOver="u = 14">|||</a> <a href="#" onMouseOver="u = 15">|||</a> <a href="#" onMouseOver="u = 15">|||</a><p> <input type="button" name="button1" value="Start" onCLick="startclock(this.form)"> Score: <input type="text" name="score" size="10" value="0"> </form> </div> </body> </html>
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